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Learning science glossary for parents: 60 terms in plain words

Spacing, retrieval, interleaving, mastery learning, knowledge tracing, effect sizes, ESSA tiers and more, each in one plain sentence with its source.

The science of learning has its own vocabulary, and most of it describes a few simple ideas: practise from memory, spread practice out, mix kinds of problem, aim for mostly-right, and judge results with a fair comparison. This glossary defines 60 terms in one plain sentence each, grouped by topic, with the study or source behind each number.

It is written for parents reading app marketing, school letters and articles like the ones on this blog. Peabody (peabody.kids) is a free AI-driven adaptive learning platform for kids, free through the end of 2026, and where a term describes something Peabody does, the last column says how. AI writes the stories; code decides the rest.

Memory and practice

TermWhat it meansWhere it comes from
Retrieval practiceLearning by pulling an answer out of memory instead of looking at it againRoediger and Karpicke 2006: 56% vs 42% recall a week later (PDF)
Testing effectThe same finding seen from the other side: a quiz teaches as well as measuresSame study; rereading felt better and was remembered worse
Spacing effectPractice spread over days is remembered longer than the same practice in one goCepeda et al. 2008, 1,354 people (PubMed)
Optimal gapThe best wait between sessions, which grows with how long you need to rememberAbout 20–40% of a week's horizon, 5–10% of a year's (Cepeda 2008)
Spaced repetitionSoftware or flashcards that bring each item back on a growing scheduleLeitner boxes, SM-2, FSRS; Peabody uses gaps of 1, 3, 7 days, then three weeks
Expanding scheduleEach gap longer than the one beforeKarpicke and Roediger 2007 found delaying the first test matters more than the expanding shape
Delayed first retrievalNot testing a new item the moment it is taughtSame paper: the active ingredient of spacing
RelearningComing back to an item weeks later and getting it right againRawson and Dunlosky 2011: three right, then three spaced relearnings (ERIC)
InterleavingMixing kinds of problem in one session instead of one kind at a timeRohrer et al. 2020: 61% vs 38%, 787 seventh graders (WWC)
Blocked practiceOne kind of problem at a time; feels easier, teaches less for the long runTaylor and Rohrer 2010: 77% vs 38% next day for interleaved (USF)
Desirable difficultyA harder practice condition that helps later recall, if the learner can overcome itBjork and Bjork 2011 (PDF)
Performance vs learningHow well a child does during practice is a poor guide to what they keepBjork; interleaving looks worse in practice and better a day later
AutomaticityKnowing a fact well enough to answer without working it outAbout 2 s is the classroom convention (ERIC)
Doer effectDoing practice teaches more than reading or watchingAbout 6× reading, 3× video across 12,500 students (Koedinger et al. 2015/16, PDF); one replication found it for persistence only

Difficulty and mastery

TermWhat it meansWhere it comes from
Mastery learningMove on when a skill is solid, not when the calendar saysBloom; Kulik et al. 1990 put the effect around 0.5 SD, mostly on local tests
Bloom's two sigmaBloom's 1984 claim that tutoring plus mastery lifts students two standard deviationsNot replicated at that size: pooled tutoring trials land near 0.3 (NBER)
Zone of proximal developmentWhat a child can do with help but not yet aloneVygotsky 1978
Outer fringeKnowledge Space Theory's formal version: the skills a learner is ready for nextDoignon and Falmagne (Springer)
85% ruleA model result that simple learners learn fastest at about 85% rightWilson et al. 2019, two-choice tasks, not children (PMC)
Target success rateThe chance of a right answer a system aims for when it picks a questionMath Garden aims at 75% (Hofman 2018); Peabody's rounds are about 85% known
Guess rateHow often a child gets it right by luckOne in three with three boxes, which is why one right retires a question in Peabody but passing a skill needs 80% of many questions solid
Wheel-spinningPractising a skill without getting it: no three right in a row within ten triesBeck and Gong 2013
Gaming the systemRapid guessing or hint abuse to get through practiceBaker et al. 2004: as strong a predictor of post-test as prior knowledge (PDF)
Productive failureLetting students try a problem before teaching itSinha and Kapur 2021: g = 0.36, but instruction first wins for grades 2–5
Misconception (bug)A consistent wrong procedure, like taking the smaller digit from the largerBrown and Burton 1978; with three boxes, each wrong box can name one
Elaborated feedbackSaying why an answer is wrong, not just that it isShute 2008 (PDF); feedback overall d = 0.48 (Wisniewski 2020)

How software models a learner

TermWhat it meansWhere it comes from
Adaptive learningSoftware that changes what comes next based on a learner's answersA learner model, a schedule and a difficulty target
Knowledge componentOne skill the model tracks, like "7 × 8" or "short a"Koedinger, Corbett and Perfetti 2012
Q-matrixThe table saying which skills each question needsUsed by PFA and AFM
Knowledge tracingEstimating, answer by answer, whether a skill is knownCorbett and Anderson 1995 onward
BKTBayesian Knowledge Tracing: known or not, with guess and slip rates"Known" by convention at 95% probability
PFAPerformance Factors Analysis: a regression on past rights and wrongsPavlik, Cen and Koedinger 2009
DKTDeep Knowledge Tracing: a neural network over the answer historyLeads only above about a million interactions, by 0.06 AUC or less (Gervet 2020, JEDM)
Elo ratingA number per child and per question, nudged after every answerKlinkenberg 2011 (Math Garden); Pelánek 2016 (PDF)
Item response theoryModels the chance of a right answer from ability and item difficultyRasch; the base of adaptive testing
Computerised adaptive testingPicking each test question to learn the most about a childA five-question placement can't get very precise, so it is a first guess
Learning curveError rate falling over practice tries for one skillA flat or jagged curve means the skill is badly defined
FSRSA modern spaced-repetition scheduler that predicts recallBeats SM-2 at prediction on its makers' own benchmark (GitHub)

Reading

TermWhat it meansWhere it comes from
Systematic phonicsTeaching letter-sound patterns in a planned orderEhri et al. 2001: d = 0.41, 0.55 when begun in K or 1st (SAGE)
Simple View of ReadingReading comprehension = decoding × language comprehensionGough and Tunmer 1986
Orthographic mappingBonding a word's spelling to its sounds and meaning so it is read on sightEhri 2014
Self-teachingEach successful sounding-out of a new word helps the child learn itShare 1995 (PubMed)
Decodable textText a child can sound out with the patterns taught so farCheatham and Allor 2012: one criterion among several
Leveled textText sorted by overall difficulty, often with pictures to guess fromFountas and Pinnell letters A–Z
Heart wordA common word with a part that can't be sounded out yetTaught after the phonics step it fits
Readability formulaA score from sentence length and word length or rarityFlesch–Kincaid, Dale–Chall; noisy on short texts

Evidence and studies

TermWhat it meansWhere it comes from
Effect size (d, g)How far apart two groups ended, in standard deviations0.20 is large for a scaled program on a standardised test (Kraft 2020)
RCTA randomised controlled trial: chance decides who gets the programESSA Tier 1, "Strong"
Quasi-experimentA comparison group matched but not randomisedESSA Tier 2, "Moderate"
Active controlThe comparison group does something else useful, not nothingShrinks effects; Sitzmann 2011
Researcher-made measureA test written by the study's authors, close to what was practisedShows 2–3× the effect of standardised tests (Kim et al. 2021, PDF)
Fade-outGains shrinking after a program endsBailey et al. 2020: no meta-analysis shows full persistence
Regression to the meanLow scorers rising on a retest with no learning at allWhy a low placement followed by "growth" proves little
Near and far transferGetting better at what was practised vs at something generalNear is real; brain-training's far transfer is near zero (Sala 2018)

Games and motivation

TermWhat it meansWhere it comes from
Intrinsic integrationThe learning is the game's main action, not a quiz between levelsHabgood and Ainsworth 2011: children chose it 75.7 vs 10.3 minutes (PDF)
Chocolate-covered broccoliLearning bolted onto play as a wrapperConventionally Bruckman 1999
Self-determination theoryMotivation from competence, autonomy and relatednessRyan, Rigby and Przybylski 2006 for games
Undermining effectExpected rewards for doing a task can lower a child's own interest in itDeci, Koestner and Ryan 1999, stronger in children
Dynamic difficulty adjustmentA game quietly tuning its challenge to the playerHunicke 2005; rubber-banding is the version players resent
Dark patternA design that works against the player's interest without consentZagal, Björk and Lewis 2013

How to use this glossary

Three terms do most of the work when you read a claim about a learning app. Effect size tells you how big a gain was; active control and researcher-made measure tell you how much to shrink it. Then ask the product which of the practice terms it actually does. Peabody's rules are written up rule by rule in how Peabody picks the next question, with the studies and their limits on the science page. Peabody has no efficacy study of its own, so none of the numbers above are claims about it.

Every definition here is one sentence on purpose. Several terms (Bloom's two sigma, the doer effect, the 85% rule) are contested or narrower than they are usually quoted, and the source column says so where it matters. Start free to see the practice side in a game, or open the free library for the reading side.

Learn more elsewhere

For about seventy more, checked and sorted by who they're for, see where to learn about AI.

Questions parents ask

What is the science of learning?

The research on how people learn and remember, mostly from cognitive psychology and education trials. Its most reliable findings for home practice are retrieval practice, spacing, interleaving and feedback, and its strongest warning is that how practice feels is a poor guide to what sticks.

What is the difference between spaced repetition and retrieval practice?

Retrieval practice is answering from memory; spaced repetition is the schedule that decides when an item comes back. They work best together: recall it, wait, recall it again after a longer gap.

Are any of these findings disputed?

Some are. Bloom's two sigma has not replicated at that size, the doer effect failed on outcomes in one replication, the 85% rule comes from models rather than children, and the testing effect was not reliable for maths procedures in a 2025 meta-analysis. Spacing and retrieval for facts and words are the most solid.

Which three terms matter most for judging an app?

Effect size, active control and researcher-made measure. A big number on a test the company wrote, against a group that did nothing, is a much smaller number in real life.

Checked against how Peabody works on 18 October 2026. Written with help from AI. Peabody is a reading app, not a reading assessment: if you're worried about your child's reading, talk to their teacher.

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